Mobile performance and how it suffers from 3rd party content

Nowadays, when you talk to a web developer about building a (mobile) website, performance is one of the topics that comes up quickly. This is absolutely great and we have to say ‘thank you’ to a bunch of people never stopping to bother us with these things.

So we developers take care of:

  • gzipping
  • minify/uglify + concat HTML, JS and CSS
  • all blocking JS at the bottom of the page
  • caching/CDN
  • fewer requests
  • and a lot more …

Each of the points above will improve your site’s performance – sometimes more sometimes less, depending – of course – on your site and its structure/content.

In one of our last projects we took this to heart and wanted to deliver a beautiful and fast mobile website (m-dot-domain, so it was really only mobile). We’re not talking about the “under 1 second to screen” scenario, but rather a smooth surfing experience using a 3G network. Let’s say something like 1-2 seconds until “start to render” and ~10 seconds for “loaded”.

Starting with HTML templates/components that – if needed – get progressively enhanced was a good foundation for this. With dummy content filling the HTML, this is a breakdown of the filesizes (gzipped) by type:

  • HTML ~15KB
  • CSS ~15KB
  • JS ~50KB (biggest part being jQuery)
  • images ~500KB
  • fonts ~45KB

Putting JS at the bottom of the <body> made the browser only wait for the HTML and CSS before beginning to render the page. Sadly, because we’re using webfonts, it begins rendering the content without displaying the text. Only after the webfont is downloaded, does the text become visible – in my eyes webfonts’ biggest disadvantage.

I used my slow vServer to get this waterfall, so an optimized setup with an additional CDN (like the live-server) should be even faster.

As we can see in the waterfall above – “start render” lies somewhere between 2-3 seconds and the webfonts are loaded a second later. This way the user should be able to start reading after 4 seconds. So far, so good.

This is also the moment the JS is loaded (async) and executes. Some of the components “change” a bit because of the progressive enhancement kicking in but nothing so serious that it’ll annoy the user too much.
And this is only for the user’s first visit – the second time the cache will be filled with our CSS, JS, images and fonts and the page load time should be even faster.

Because our client uses a big fancy CMS, this is the point where we bundled up our assets and handed them over to them. Their developers had to integrate our templates and scripts into the colossus that is their CMS and most of all, they also had to add things like:

  1. tracking and
  2. advertising
  3. real content

From here on out it got messy …

Tracking shouldn’t have been a big problem, you might think. No, it usually isn’t. But they had to include more than one tracking-script and not at the bottom of the document but the head (I think we could check and move them to the bottom, though). These are mostly small scripts that load fast but every request hurts on mobile.
There are services like Segment.io but they are US-based and we Germans don’t like to send our data across the pond ;) Besides, I don’t think they support german newspapers’ most important tracking-provider IVW.
Nonetheless are these kind of services a great tool for improving your website’s performance: one call instead of two or three every time you want to track something = big win!

On to advertisement. Because our client offers all its content free of charge, ads are the only source of revenue they got. So these are important and we have to make sure they are loaded and displayed correctly.
The setup gets even more complicated because the client uses a “middleware” that is based on DoubleClick as the technical foundation – leading to more and more scripts that have to be fetched from different servers (double ouch).
DoubleClick offers an <iframe>-based “async” version of the GPT but we can’t use it because the different ad-formats won’t play well with iframes = even more synchronous JavaScript stopping the page from being rendered :(

Most of the time the first ad is located on the top of every page, so the aforementioned scripts have to be loaded before this (in the <head>). Not 1, not 2, but 4 (in words: FOUR) scripts are loaded before the custom initialisation is run and the first ad can be displayed on page … ah no, I forgot to mention that every ad loads one or more JS files to get the content they need. S-Y-N-C-H-R-O-N-O-U-S-L-Y.

All these tracking and ad scripts push the “start render” back 4.5 seconds which leads to readers looking at a blank screen for 8 seconds. If you’re lucky, they haven’t left the site when the content starts trickling in.
I’d also like to point to the fact that the webfonts are loaded long after the “start render” at around 13 seconds which means that even though the browser starts to render the page, copy isn’t displayed until they are downloaded completely.

Let’s take a look at how this changes the page’s waterfall:

Concluding points 1 and 2 we have to realize that many 3rd party content providers just don’t care about performance – at least not as much as we developers would like them to.

The last thing I want to talk about is point 3: real content.
In our case we built templates for a home-, overview- and article-page using dummy copy and images that nearly reflected real-life content (at least the amount we thought made sense considering our performance budget).
The client was in too much of a “desktop-mode” and filled the landingpage with everything that came to mind. So we ended up with around 50 article-teasers and multiple more complex gallery widgets etc.

I don’t say that it was there mistake (alone), we should have sat down with them more often and talked about how peformance is a feature and how it (sometimes) is more important than an abundance of different content elements put on the same page.

Points 1 and 2 destroyed our time to first render and 3 let the page get way too heavy for a “smooth surfing experience using a 3G network”.

Let’s not bury our heads in the sand and instead learn from a project like this. But sometimes complaining again and again is enough to make all those shitty 3rd party widgets/scripts improve. At least I hope so.

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